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Circle strafe
Circle strafe












#Circle strafe how to

Not everyone is willing to train others on how to combat strategy. Every tactic which is thrown at you can be countered. No matter if you use a joystick or mouse, it requires hand eye coordination. All this game would be left with is "hey look at the pretty mech". Just because something annoys you doesn't mean other things should be altered to get rid of them. Life is not fair, this game shouldn't be either. This game hasn't even launched yet and there have been more posts than I can count about what people do not want to see in game. If two mechs end up in a long drawn out match due to circle straffing, IMO neither are very skilled and one should have ran away to try something different. Here is an idea, develope skill and learn how to combat circle straffing. but not when some are barely 1/2 a klick. I could see a higher damage at short range on lasers if they had a range of a couple thousand meters. none of the ranges are really long as it is. A heavy mech can take 4.Įdited by PewPew, 28 June 2012 - 06:46 PM. Increase the damage of AC20 by 5 at close range, bringing it to 25.Ī light mech can take 3 hits. It would maybe decrease the amount of hits needed on a light mech by 1 hit, but it would decrease the amount of hits needed on a heavier mech by 2-3.Ī light mech has 60 hp and a heavy has 100 hp.Ī light mech can take 3 hits. To respond to light mechs being eliminated - Damage models could be manipulated in a way that the increase in, say, AC20 damage has less effect on lighter mechs than it does on heavier mechs. It will simply shorten the long, drawn out circle strafe battles between larger mechs that happens so often.

circle strafe

This adjustment should by no means get rid of circle strafing as a viable tactic for making fast targets hard to hit. Increasing damage will not decrease the speed of light mechs. Their speed is the only way they can stay alive - one or two good hits from an assault will kill it else. This would also lead to scouts being far more important to the team than just collecting locational/damage data.Įliminate circle strafing and you kill off Light mechs. This would encourage smarter, stealthy maneuvering by close range mechs and make fire support mechs have to be on their toes. If you could drop a mech much faster, there wouldn't be drawn out circle strafe matches. What do you guys think of the idea in the link above? To increase close range damage of certain weapons in order to make close-combat much more dangerous. In addition, this has been the case for all past Mechwarrior games including the most recent MW:LL mod. Of course, it is impossible to be certain based on what we know, but discussion can only benefit us here. It seems the gameplay still doesn't lend itself to more complex strategies. The two teams just run towards each other and then duke it out. Something I noticed in the gameplay videos is that there is still a lot of circle strafing or a linear clashing of forces.

circle strafe

Probably not an original idea, but I feel like this needs more attention.












Circle strafe